May  7th.  2012
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Here’s some screenshots of my lunar lander game.

2:16  pm
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OpenGL C++ Game - Lunar Lander

posted 3 weeks ago

I’ve now finished my first year of uni! As part of my 2D Graphics Programming class we started on using OpenGL with C++ and had the option of creating a cannon/wall/target game or lunar lander. It was to be completed as a pair but I had to work myself. I choose the lunar lander, I’m not exactly sure but I think it took around a month or so to create.

The lander starts at a random position at the top of the screen, is immediately affected by gravity and you can use W, A, D or arrow keys to maneuver around. Your objective is to land on one of two flat landing areas. If you leave the screen at the left or right, your lander will appear at the opposite side of the screen and the appropriate height. Accelerating and reaching an altitude of 1000 will stop the game. You only have 300 fuel and each button press will reduce your fuel by 1, or you can hold the key in and it will reduce your fuel over time. The landing terrain is randomly generated in around the same area on the screen each time the game is loaded.

There’s some basic physics in involved, and some basic collision detection for landing/crashing. Early on I also had the lunar lander rotating but it caused some problems and since time was against me I had to take it out. Also if I had some more time I would definitely have made the collision detection a bit more accurate, but hey it works! :) Quite glad with the over all outcome, it was fun to create! Over summer now I think i’m going to tackle the cannon/wall/target game and some over stuff!

April  9th.  2012
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hautevoix:

Arthur C Clarke. Graphics - “Any sufficiently advanced technology is indistinguishable from magic.”

March  26th.  2012
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I attempted to do some modelling for clothes hautevoix

hautevoix:

T-Shirt and Jean design Photoshoot.

With thanks to Martin Grant for modelling :)

March  23rd.  2012
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Barney is my favourite.
kidswhoslideonfloors:

this is definitely one of my favorite parts :)

Barney is my favourite.

kidswhoslideonfloors:

this is definitely one of my favorite parts :)

(via drasticact)


March  22nd.  2012
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hautevoix:

Graphics
“Why does the eye see a thing more cleary in dreams than the imagination when awake? - Leonardo Da Vinci

hautevoix:

Graphics

“Why does the eye see a thing more cleary in dreams than the imagination when awake? - Leonardo Da Vinci


March  15th.  2012
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hautevoix:

Graphics
“If I have seen further than others, it is by standing upon the shoulders of giants.” - Isaac Newton.

hautevoix:

Graphics

“If I have seen further than others, it is by standing upon the shoulders of giants.” - Isaac Newton.


March  7th.  2012
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voldemortreturns:

It’s not just an idea. It’s reality.

voldemortreturns:

It’s not just an idea. It’s reality.

(via simonpalmer)


March  5th.  2012
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Ohhh, interesting! I need to get back into blading in summer, and i’ll be making more games by that time!

jonjulio:

Blading the Game Tumblr for the latest on the game..

bladingthegame:

Original Promo edit: JJ’s Blading the Game

February  26th.  2012
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Love me some Fresh Prince.

Love me some Fresh Prince.